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Journey of an EVE-online pilot

Q&A #1

Journal Info

Inanna Zuni
Name
inanna_zuni
Website
InannaZuni.com

Q&A #1

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Inanna Zuni
(as asked by Caldari Navy Ibis)

Q: Who are you and what do you primarily do in EVE?


Hi. I'm Inanna Zuni, a Sebiestor Minmatar, currently in service with The Causality, who are affiliated with Electus Matari. Some might call me a 'carebear' though I've never liked the term myself, mostly because it is too simplistic! Although I mainly run (losec) missions for isk I also do all the other things like manufacture and mine, and some solo and alliance fleet PvP too alongside helping out newer pilots when I can. My family includes my mother - Willow Zuni - who is a trading and hauling specialist, and my sisters Friday and Lapis. Lapis does lots of research-type stuff I believe. Overall we do the RP thing as that is what makes EVE so much more than 'just a game'.

To some extent I'm a missile-BC specialist (I ::heart:: my Drakes!) but I'll fly anything up to BS size from all four races and I'll often do recon. I live in the Molden Heath / Heimatar / Metropolis area most of the time.

IRL I'm a communicator, an educator, a designer and code hacker (usually PHP lately). I talk at conferences for a non-profit I'm closely involved with (which you'll all have heard of) and generally do things I enjoy as I love helping people learn more. I live in London (the UK one) and have an MBA (one of the things that interests me about EVE is the whole 'player-driven economy' thing) as well as lots of computers and an interest in politics, life-long learning, and food. I'm Alison.

Q: Can you give an example, either from real life, from EVE or from another MMO of when you've had to remain objective in an issue that negatively affects you or someone close to you?


I removed myself from a project under my control (at work) once where I felt that my approach had actually become the blocking issue. Different people obviously have different ideas on the best approach to solving a problem and just because you are the lead on something doesn't make you automatically right (even if you are - lol) when due to time constraints a workable-but-not-perfect faster solution becomes necessary.

Q: How did you react to that situation? Is there anything you feel you could have done better, now that you have the benefit of hindsight?


No, it was the right decision based on the changed circumstances. Didn't make me happy, but that wasn't the point.

Q: As a pure example, imagine you were in Alliance A and a proposed change in game mechanics would be beneficial to your corp and allies but disadvantageous to your enemies, Alliance B who happen to outnumber you 3:1 in membership. How would you disasociate yourself from the pressures you might feel and ensure you are giving fair and unbiased representation of the player-base? How easy is it to put personal feelings aside?


Totally easy to put the personal aside. I've been involved in (RL) politics over the years, and taking an unbiased overview of the situation and options is a pre-requisite for that. In standing for CSM I did not ask permission of my Corp or Alliance, and I will never consider myself as their representative in any way. Indeed, were it asked of CSM members that they removed themselves from their Corp and Allianec for the six-month period of service (joining a CSM corp, or whatever) I would be fine with that. As I see it, the need for the CSM is to take an educated and knowledgeable view of where EVE is at and where it should go, and be unbiased in that by not playing favourites; all pilots need to benefit, not just some few.

Q: As a delegate to the CSM, what expectation of privacy and anonymity do you have? Using the example above, even the announcement of a unanimous vote without specifics could still cause Alliance A members to feel resentment toward you if they became aware that you had voted for an issue that ultimately benefitted your enemies in-game. How would you deal with potential backlash from friends and allies if you vote against what they believe is right?


I have no such expectations. I stand independent of my Corp and Alliance as an "EVE pilot", nothing more, nothing less. If people want to engage in a 'backlash' for something they are welcome, but at root EVE is 'just a game' (a really great one which offers so much more, true, but still a game for all that.)

Q: Again using the example above, what would you do if you suspected that a fellow councillor was abusing their position to try and manipulate decisions to their benefit, how would you address that issue and what do you feel you would need to be cautious of when doing so?


The CSM has only the 'power' of persuasion; nothing of actually *making* something happen. If a council member persuaded me that something was a good idea then it probably is; conversely, if I start out thinking it is a bad idea I will attempt to convince them they are wrong. Such is the benefit of open and direct discussion.

Q: I'm aware that you probably haven't had the opportunity to gather feedback at this stage, but if you were to pick three topics right now that you feel genuinely warranted being brought to CCP's attention, what would they be and why?


1. Server lag. No question about it. It must be unacceptable for someone to lose their ship and pod to a black screen or a complete lockup.
2. ISK farmers. How about they get flagged with a price on their head?
3. Pre-patch testing. Not always, but fairly regularly, something goes wrong with a patch. I've been a programmer for an awfully long time, so I completely accept that you can't test everything every time, but still. I use SiSi when I can, and some of the issues will obviously get found on there, but some won't, and UI ones affect pilots the most.

Thing is, CCP already know of those three, so let's look at three less talked about:

A. UI Ease of Use. Some things can only be done with a mouse (like launching drones), some are more effectively done with the keyboard, some need both every time. When you, as a pilot, are really busy (getting caught in a gate camp, whatever) you need as many UI functions as possible available in multiple ways so that *you* can choose what works best for you. The ESC manu is there to enable some pilot shortcuts; extend it further. Also remove some of the minimum size display limits on the HUD so people can use their limited screen real-estate how they find works best for them.
B. Corp Hangars. The present audit trail and locking / control functions are pitiful and need extending to become properly useful. Back in the day of a smaller pilot population you quite possible knew your co-pilots much better and knew whether to trust them of not. Now that is less likely as the population has increased so much.
C. Missions. Everyone does them - even if you are in 0.0 I bet you have alts who still do - and new arrivals to EVE need them as part of their training. Agent and mission handling needs improvements, such as not offering the same mission twice in a row (sometimes three times!) and making lo-sec missions more rewarding from their hi-sec versions to offset the increased risk (and help draw people to losec areas too)

Q: While we're talking about feedback, is there any primary medium you believe you will use for gathering it?


All of them. IG channels and mail, OOG mail, forums and my website (http://InannaZuni.com)

Q: When reading EVE General Discussion to look for pertinent issues for the community, what one criterion would you feel was the absolute most important in deciding whether something is worthy of further discussion or not? Why?


Multiple pilots from multiple alliances in multiple races and multiple security states. Everyone has a view, but 'quick hits' are possibly what matters most in the short term, and that means finding and resolving the issues that affect most of us first.

Q: Do you believe the CSM's role is to be exclusively about in-game issues (or those which affect in-game issues such as abuse of Dev powers) or do you think there will be some effect on the community side of EVE such as, for example, EVE TV, Alliance Tournaments, Fan Fest, etc?


I have no doubt that EVE is a community anyway; it doesn't just have a community 'side'. All pilots interact with each other and whilst the CSM is intended to have its primary focus on in-game issues those 'outside' events clearly have a part to play in feeding information and ideas both ways.

CCP have noted that as EVE has grown in population it has become much more of a 'world simulation' than a 'game'; modelling financial and trading markets is as interesting (to me) as the PewPew, seeing how piracy has grown when it wasn't part of the initial EVE concept likewise. EVE has become pretty self-sustaining, and in my view the Council for Stellar Management is another step in that 'game world' becoming self-aware.

Q: Please sum up the key messages of your candidacy in 100 words or fewer.


I believe that the large alliances already have input to CCP via the Devs and GMs who have their alts with them (and there is no substitute for direct experience, so this is a good thing) as do EVE-TV and the other cross-over groups, but the small alliances, stand-alone corps, solo players who mission, manufacture, mine or trade don't always have a place to get their views across. For more than two years I have mostly been that solo player, making isk however I could, making new friends and enjoying life in New Eve.

I offer myself as your candidate.

I ask for your vote so that you may have a voice.

Q: Anything else you'd like to add?


Voting matters, whether it is in the 'real' world for a president or a party who will govern you for four years, or in EVE where the elected councillors will only serve for six months. Both serve you and both, in their own ways, matter.

If you choose not to vote you can't complain afterwards.

So vote.

Preferably for me, Inanna Zuni. Thank you
http://InannaZuni.com/
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